This blog is to monitor my progress while I make my video game. It will keep track of each step I take while it takes me to make the game.
Tuesday, 29 November 2011
Daily Update
Today I was working on the next new level using the brush and pencil tools it's coming along well and I had some ideas which I am going to use in this level I should be finished soon which then I will carry on with the next level and the final level.
Tuesday, 22 November 2011
First level desgn (with no items)
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Level 1 without BG or items |
Give feed back if you have an idea on what the next level should look like.
Wednesday, 16 November 2011
Design ideas
Today I feel like designing my backgrounds of the game because I don't really want to leave it for too long otherwise it won't get done but it won't take long because this will be a short game which will try and be 3-4 levels thats with a boss fight if able i'm not sure can anyone give suggestions????
Tuesday, 15 November 2011
Hal chaser/Thug design
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Hal Chaser/Thug design??? |
Wednesday, 9 November 2011
First character designs
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My first character design after user feed back |
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Rough draft of the main character |
This is the first draft of a character for my game and I will change the design him differently later but for now this is the type of idea that I am going for with my character. The character I have designed here is the main character SGT. Greg James but this is only a rough design which I will revisit later. There will be more characters uploaded later.
This is just a closer look at the detail of the first design which isn't all that much but it was enough to actually make a character but what I would like to do is make him more solid as in not making him less pixel like and more like a platforming character.
These characters were quickly made using the brush tool which helped make the basic design and then I polished it off with the pencil tool.
These characters were quickly made using the brush tool which helped make the basic design and then I polished it off with the pencil tool.
Wednesday, 2 November 2011
Character design
I have started coming up with ideas for my character there were some problems in the design where the character looked like one of the guys from the old tetley tea adverts which I have fixed now so I hope I can finish the design soon.
Game Proposal
The game I intend to make is kind of like the old platformer type games which will have the player basically collecting things in the game and trying to get to the end of the level while avoiding trouble e.g. falling down holes.
The intended audience for my game would be people between the ages of 10-18 so that the age range isn't for people who are too old for games and isn't too young that the player doesn't know what they are doing so that they don't get the right feeling fromthe game when it is being tested.
The storyline of the game is going to be of a typical event in which a mafia group has taken over a town and it is up to the hero in this game (SGT. Greg James) is going after the mafia boss (Fat Tony) along the way he will meet one of the henchmen (Hal Chaser) for Fat Tony who goes and helps you take down Fat Tony but after going through the next level you take down Fat Tony but after he is taken down Hal Chaser betrays you and then you have to beat him but after beating Hal Chaser you gain control of the city again where you give back the city to Mayor Hagger.
The style of animation that will be used for my game will be comical and also kind of a fantasy type of animation Just like the old arcade games or the old super mario/Chuckie Egg.
The characters to be used within the game will be:
The backgrounds of the game will be:
The intended audience for my game would be people between the ages of 10-18 so that the age range isn't for people who are too old for games and isn't too young that the player doesn't know what they are doing so that they don't get the right feeling fromthe game when it is being tested.
The storyline of the game is going to be of a typical event in which a mafia group has taken over a town and it is up to the hero in this game (SGT. Greg James) is going after the mafia boss (Fat Tony) along the way he will meet one of the henchmen (Hal Chaser) for Fat Tony who goes and helps you take down Fat Tony but after going through the next level you take down Fat Tony but after he is taken down Hal Chaser betrays you and then you have to beat him but after beating Hal Chaser you gain control of the city again where you give back the city to Mayor Hagger.
The style of animation that will be used for my game will be comical and also kind of a fantasy type of animation Just like the old arcade games or the old super mario/Chuckie Egg.
The characters to be used within the game will be:
- SGT. Greg James- A policeman who wheres the old fashioned policeman outfit with dark hair, blue jacket, black pants and balck shoes.
- Hal Chaser- A henchman wearing a black suit like in the mafia, wheres the old fashioned mafia hat and instead shoes he wears trainers.
- Fat Tony- A big black suit,has a rose on his suit to show that he is the boss, black pants and black shoes but he will wear a gray hat to show he is in charge.
- Mayor Hagger- Purple suit to show he is different from everyone else, black pants like everyone else, has brown hair,black shoes and hold an file in his hands.
- Thug- Dressed like Hal chaser but these do not wear a hat to show that these are low level grunts
- Police officer- Dressed like SGT. Greg James but they where black instead of blue and they wear a black police hat rather than Greg James because it is easier to tell them apart.
The backgrounds of the game will be:
- Destroyed buildings, smoking building, buildings on fire- mostly shown at the same time to show the damage gangs have had on the city.
- Sewer walls- for the level where the Greg James travels through the sewer
- Town hall- when some henchman attacks the mayor and gang boss has taken over the city.
- Police head quarters- start of game when the Greg James starts his fight to take back the city for the Mayor.
The actions of the objects will be:
- Boxes- for moving to be able to reach otherwise impossible to reach ledges.
- Key cards- So the player is able to move through the levels they will have to find key cards throughout the game.
- Coins- Used in the game to buy upgrades for the player to make him able to jump higher or hit harder.
- Levers- Activated to turn on lights or to lower bridges to get further through the levels.
- Checkpoints- Certain parts of the levels, places the player back here if the player dies further on in the level.
The type of audio files which will be in the game is:
- Explosions- background noise
- Punch/kick- noises when player hits enemies
- Screams- background noise, screams form enemies when defeated
Gunfire- shots from a gun usually in background.
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